Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Jan 18, 2018 13:21:18 GMT -8
Hi guys! Today i wanna suggest talk about house rules. I believe the there's no gaming system perfect. We can always customize rules to become the game experience better. So, let me ask some questions: How to modify rules without ruining the game? How to deal with players who act against house rules? "It's not in the book, you can't do that" Did you already make house rules? Tell us about
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Post by chronovore on Jan 21, 2018 17:02:14 GMT -8
Another fantastic idea!
This is one that also inspires a good amount of write-in content from listeners, to boot!
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kairaku
Apprentice Douchebag
Posts: 60
Preferred Game Systems: Dragon Warriors, Mech Warrior, Shadowrun, Skulls & Crossbones, Twilight 2000, Aliens RPG, Werewolf and Mage
Currently Running: Dragon Warriors
Favorite Species of Monkey: Golden Snub-nosed Monkey
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Post by kairaku on Feb 9, 2018 20:41:32 GMT -8
Good suggestion for a topic that hasn't been covered in much depth over the years.
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bobcatt
Apprentice Douchebag
Patron
An infinite number of monkeys can't be wrong...
Posts: 81
Preferred Game Systems: AD&D 1e, 2e, 5e, Top Secret/S.I., Classic Traveller
Currently Playing: nothing at all :-(
Currently Running: completely stalled doing 5e via Roll20
Favorite Species of Monkey: Barrel of
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Post by bobcatt on Feb 12, 2018 19:11:06 GMT -8
How to modify rules without ruining the game? How to deal with players who act against house rules? "It's not in the book, you can't do that" Did you already make house rules? Tell us about A game can be ruined without (or because of) modifying the rules. At their root, the RAW are only there to resolve situations which commonly occur. As long as everyone at the table agrees with how the likelihood of success is determined in each situation, die roll/table lookup results will go unargued. If a GM wants to make/adopt/modify a rule, they should be able to back it up with a solid reason. If they mis-apply a rule through lack of understanding or sheer bloody-mindedness, they should be open to constructive feedback from the players. Players have to be told up front what variant rules and house rules are in effect before they play. If they don't like them, they don't have to participate. For instance I'll be using the variant encumbrance rules in D&D 5e so I told all the players when I proposed the game to them. I've also insisted they keep track of their spell components and consumables (i.e. arrows, torches, rations) which, while not house rules per se, are elements that are often ignored. That these items are not enforced in some games could be considered house-ruling in itself.
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Post by chronovore on Feb 13, 2018 4:09:30 GMT -8
Yeah, I keep remembering jazzisblues story about the new player who searched around for cobwebs because her spells required cobwebs, and just how satisfying and refreshing that was to hear for him. My current D&D campaign has a stickler DM who's willing to derail progress for 5-10 minutes at a time while looking up the proper rules, but we are not ever asked if we have the material components for spells, except for providing an appropriate GP-value diamond when an NPC was performing Resurrection.
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Post by chronovore on Feb 13, 2018 20:36:52 GMT -8
Oh, it just dawned on me how weird and arbitrary and capitalistic magic is in D&D/Pathfinder:
If the needed material is a 500GP diamond, that means there are a finite number of diamonds in that world (well, for purposes of this exercise — bear with me), which means the value of the diamonds would go up and up because there are only so many Resurrections that can EVER be performed.
…but as they become more scarce, the value of smaller diamonds would rise to fill the 500GP value condition, so eventually it's less limiting than I thought.
But the gods are involved with a form of weird currency manipulation.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 14, 2018 14:10:52 GMT -8
Wait are you saying that resurrections in D&D are basically the equivalent of mining bitcoin?
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Post by Stu Venable on Feb 14, 2018 20:43:44 GMT -8
This is a good topic! We've hit on it briefly in previous episodes, but haven't explored it fully. Speaking for myself, I don't tend to house rule much. I'll have to find the right mix of hosts for it.
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Post by yojimbohawkins on Feb 27, 2018 6:36:28 GMT -8
One of the biggest things I try to ensure is house rules aren't stepping on the toes of character/class/school abilities. House-ruling something that nerfs a character's special thing as an unintended consequence is a bit of a dick-punch, and if you have a system like L5R where there are dozens of schools techniques and special abilities, it can be a minefield.
For me, house rules usually come up to patch issues that arise at the table, but they generally come from game-play and discussion at the table rather than me coming up with a house rule on my own. To be fair, there are very few game systems I feel that I know well enough to do that, but my memory is fucking terrible anyway.
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Post by akavidar on Feb 27, 2018 16:49:03 GMT -8
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