Here is a 1000-point Batman
I found on the GURPS forums. I almost hesitate to post it, because...
A) People who already think GURPS is too crunchy are gonna shit themselves, and...
B) People who already like GURPS will want to dissect it and recommend 37 ways to do it differently.
I decided to post it anyway, though, because certainly one character write-up is not going to make someone more or less likely to dig GURPS, and the fact that the same character can be built in different ways is, to me, a pro of the system, not a con.
Name: Bruce Wayne AKA Batman
Race: Human
Attributes [390]
ST 16 [60]
DX 16 [120]
IQ 18 [160]
HT 14 [40]
HP 16
Will 18
Per 18
FP 14
Basic Lift 51
Damage 1d+2/3d-1
Basic Speed 8 [10]
Basic Move 8
Ground Move 8
Water Move 1
Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: Chinese (Broken) [2]; English (Native) [0]; French (Accented) [4]; Japanese (Native) [6]; Russian (Accented) [4]; Spanish (Accented) [4].
Advantages [433]
Ally (Alfred) (20% of starting points) (Cost; 15 or less) [3]
Ally (Batgirl) (50% of starting points) (6 or less) [1]
Ally (Nightwing) (75% of starting points) (6 or less) [2]
Ally (Robin, Boy Wonder) (50% of starting points) (9 or less) [2]
Appearance (Very Handsome) [16]
Combat Reflexes [15]
Contact (Oracle) (Effective Skill 21) (9 or less; Somewhat Reliable) [4]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Can Be Stolen: Must be forcefully removed; Limited (Physical Attacks)) [25]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Flexibility [5]
Gadgeteer [25]
Gizmo (3) [15]
High Pain Threshold [10]
Modular Abilities (Cosmic Power) (Gadget Pool, 8 hours to reconfigure; Per point of abilities (+36); Physical Only) [72]
Reputation (Worlds Greatest Detective / Billionaire Philanthropist) (4) (All the time; Almost everyone) [20]
Single-Minded [5]
Status (+4) [5]
includes: +3 from 'Wealth'
Striking ST (Trained) (1) [5]
Trained By A Master [30]
Very Fit [15]
Visualization [10]
Wealth (Multimillionaire 3) [125]
Perks [8]
Base (Batcave) [1]
Climbing Line [1]
Cloaked [1]
Intimidating Pose [1]
Style Familiarity (Kenjutsu) [1]
Style Familiarity (Shurikenjutsu) [1]
Style Familiarity (Taijutsu) [1]
Technique Adaptation (Can Disarm with Shuriken) [1]
Disadvantages [-101]
Dependent (Alfred) (No more than 15%) (6 or less; Friend) [-6]
Dependent (Batgirl) (No more than 50%) (6 or less; Friend) [-2]
Dependent (Nightwing) (No more than 75%) (6 or less; Friend) [-1]
Dependent (Robin) (No more than 50%) (6 or less; Friend) [-2]
Enemy (Rogues Gallery) (Less powerful than the PC) (12 or less; Hunter) [-10]
Intolerance (Criminals) (One group) [-5]
Obsession (Fight Crime) (Long-Term Goal) (9 or less) [-15]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) (Status 3+) [-30]
Sense of Duty (The People of Gotham) (Large Group) [-10]
Vow (Never Use Firearms) (Minor) [-5]
Quirks [-2]
Drinks Ginger Ale from Champagne Glasses [-1]
Hates Guns [-1]
Packages [0]
Kenjutsu (Martial Arts) [0]
Shurikenjutsu (Martial Arts) [0]
Taijutsu (Martial Arts) [0]
Skills [272]
Acrobatics DX/H - DX+1 17 [8]
Acting IQ/A - IQ-1 17 [1]
Administration IQ/A - IQ-1 17 [1]
Area Knowledge (Gotham City) IQ/E - IQ+1 19 [2]
Area Knowledge (World) IQ/E - IQ+0 18 [1]
Armoury/TL8 (Body Armor) IQ/A - IQ-1 17 [1]
Armoury/TL8 (Melee Weapons) IQ/A - IQ-1 17 [1]
Autohypnosis Will/H - Will-1 17 [2]
Biology/TL8 (Earthlike) IQ/VH - IQ-3 15 [1]
Blind Fighting Per/VH - Per-2 16 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 15 [1]
Body Control HT/VH - HT-2 12 [2]
Breaking Blow IQ/H - IQ+0 18 [4]
Breath Control HT/H - HT+0 14 [4]
Broadsword DX/A - DX+0 16 [2]
Chemistry/TL8 IQ/H - IQ-2 16 [1]
Climbing DX/A - DX+3 19 [2]
includes: +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ-2 16 [2]
Computer Operation/TL8 IQ/E - IQ+0 18 [1]
Computer Programming/TL8 IQ/H - IQ-2 16 [1]
Cryptography/TL8 IQ/H - IQ-2 16 [1]
Current Affairs/TL8 (Business) IQ/E - IQ+0 18 [1]
Current Affairs/TL8 (Science & Technology) IQ/E - IQ+0 18 [1]
Detective! IQ/WC - IQ+2 20 [48]
Diplomacy IQ/H - IQ-2 16 [1]
Disarming (Thrown Weapon (Shuriken)) Tech/H - 22 [3]
Disguise/TL8 (Human) IQ/A - IQ-1 17 [1]
Driving/TL8 (Automobile) DX/A - DX-1 15 [1]
Driving/TL8 (Motorcycle) DX/A - DX-1 15 [1]
Electronics Repair/TL8 (Security) IQ/A - IQ-1 17 [1]
Electronics Repair/TL8 (Surveillance) IQ/A - IQ-1 17 [1]
Engineer/TL8 (Electronics) IQ/H - IQ-1 17 [2]
Engineer/TL8 (Materials) IQ/H - IQ-1 17 [2]
Escape DX/H - DX+1 17 [1]
includes: +3 from 'Flexibility'
Exotic Hand Strike (Karate) Tech/A - 22 [1]
Expert Skill (Computer Security) IQ/H - IQ-2 16 [1]
Expert Skill (Hoplology) IQ/H - IQ-2 16 [1]
Explosives/TL8 (Demolition) IQ/A - IQ-1 17 [1]
Fast-Draw (Shuriken) DX/E - DX+2 18 [2]
includes: +1 from 'Combat Reflexes'
Finance IQ/H - IQ-2 16 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 18 [1]
Forced Entry DX/E - DX+0 16 [1]
Holdout IQ/A - IQ-1 17 [1]
Hypnotism (Human) IQ/H - IQ-2 16 [1]
Intimidation Will/A - Will+1 19 [4]
Invisibility Art IQ/VH - IQ-1 17 [4]
Judo DX/H - DX+6 22 [16]
Jumping DX/E - DX+1 17 [2]
Karate DX/H - DX+6 22 [16]
Kicking (Karate) Tech/H - 22 [3]
Lockpicking/TL8 IQ/A - IQ+0 18 [2]
Machinist/TL8 IQ/A - IQ-1 17 [1]
Martial Artist! DX/WC - DX+2 18 [48]
Mathematics/TL8 (Applied) IQ/H - IQ-2 16 [1]
Mechanic/TL8 (Aircraft) IQ/A - IQ-1 17 [1]
Mechanic/TL8 (Automobile) IQ/A - IQ-1 17 [1]
Meditation Will/H - Will-2 16 [1]
Mental Strength Will/E - Will+0 18 [1]
Occultism IQ/A - IQ-1 17 [1]
Parachuting/TL8 DX/E - DX+0 16 [1]
Physics/TL8 IQ/VH - IQ-3 15 [1]
Physiology/TL8 (Human) IQ/H - IQ-2 16 [1]
Piloting/TL8 (Glider) DX/A - DX-1 15 [1]
Piloting/TL8 (Helicopter) DX/A - DX-1 15 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX-1 15 [1]
Pressure Points (Human) IQ/H - IQ-2 16 [1]
Public Speaking IQ/A - IQ-1 17 [1]
Roll with Blow (Judo) Tech/H - 22 [3]
Running HT/A - HT-1 13 [1]
Savoir-Faire (Dojo) IQ/E - IQ+0 18 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 18 [1]
Scuba/TL8 IQ/A - IQ-1 17 [1]
Sensitivity Per/VH - Per-1 17 [4]
Skiing HT/H - HT-2 12 [1]
Sleight of Hand DX/H - DX-2 14 [1]
Speed-Reading IQ/A - IQ-1 17 [1]
Stealth DX/A - DX+4 20 [16]
Swimming HT/E - HT-4 10 [0]
Tactics IQ/H - IQ+0 18 [4]
Teaching IQ/A - IQ-5 13 [0]
Throwing DX/A - DX-1 15 [1]
Thrown Weapon (Shuriken) DX/E - DX+4 20 [8]
Tracking Per/A - Per-1 17 [1]
Two-Handed Sword DX/A - DX+0 16 [2]
Stats [390] Ads [433] Disads [-101] Quirks [-2] Skills [272] = Total [1000]