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Post by Deleted on Feb 5, 2014 19:32:28 GMT -8
I think a lot of the bookkeeping could by done using a wiki of some sort. Start out with a city, a couple of districts and a few key locations then just let gm's add pages and update entries as games are played and let the history build off of itself. Could say some event 5 years or so before the world starts caused mass amnesia explaining the lack of previous history and may be a fun plot hook. A super city or even infinite city would provide enough room multiple GM's to create, and open wilderness areas could be explained by very large parks.
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Post by Deleted on Feb 5, 2014 21:45:24 GMT -8
I'm with you on this cursingbulldog. Do a massive city, have a GM choose a district, sprinkle in stuff however they want, and then as games happen the info on the city becomes more fleshed out. To explain the not knowing thing players could be new to the city, or maybe they've just never left their district.
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D.T. Pints
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Post by D.T. Pints on Feb 5, 2014 21:59:03 GMT -8
Well if the Mighty stork says so...I'll vote for GURPS too. As we speak there are currently FIVE Jackers running around in a GURPS Steampunkified London...take that fiction there, those characters that are created and put them on the list of characters/setting. And so it begins... Maybe the 'RULE' could be if it exists as an actual play that others can listen to created by Jackers & Hosts it can become part of the world. That way not only could there be a wiki of sorts to go to but also a shit ton of audio files to reference.
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Post by Forresst on Feb 5, 2014 22:19:46 GMT -8
TADAAAA!!!! Here is a nice free wiki, it's the kind I use for everything: Click Me!Everyone who wants to edit it will just need a wikispaces account, which is free, and then send a join request. Now we have a sandbox.
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Post by Kainguru on Feb 6, 2014 4:01:17 GMT -8
What about a fictional city at a multiversal 'crossroads' . . . It's been done before, I know, in both gaming and literature and a certain 12th Doctor's encounter with an Impossible Astronaut Aaron
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Post by Deleted on Feb 6, 2014 5:03:31 GMT -8
I'd rather create something from scratch. Cause if we did the world up as a multiversal crossroads, going to the steampunk London might be possible, but it'd be less running around in one world, but more running around in this multiversal center. The issue with taking steampunk London is that you've already established physics and location. We should just make something from scratch, kind of like what they do on Crucible of Realms(a world building podcast). Plus, it'd be a bit more fun in my opinion.
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Post by heavymetaljess on Feb 6, 2014 8:41:11 GMT -8
What about a fictional city at a multiversal 'crossroads' . . . It's been done before, I know, in both gaming and literature and a certain 12th Doctor's encounter with an Impossible Astronaut Aaron This is exactly how we built the world in a freestyle RPG chatroom I used to frequent. We started with a central location - Toctik's Bar & Grill - and each player expanded outward with their own locations, critters, and NPCs. There was a temple nearby tended by a religious order that maintained the Nexus and welcomed travelers from other worlds. We started with a basic entry on the website about the bar, the portal, and the forest surrounding it, but other than that anything was possible. Locations were then added to the website as players created them to give people more pre-made areas to conduct games; including other worlds and eventually a solar system. Honestly, if urban fantasy and high fantasy are going to be the winners (outside of multi-genre), it would be pretty easy to make something like the 10th Kingdom or Once where there is an overlap between a dimension of fantasy and the "real world." That is a world I would love to run my players through, plus I have a ton of great ideas based on a game I prepped and never got to finish.
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Post by Deleted on Feb 6, 2014 14:30:37 GMT -8
Could almost go setting agnostic, its the same world and plots and locations are basically the same. Its just that parties see events through their own set of colored glasses. So for example horse drawn carts in a fantasy setting could be cars or hover cars in differnt settings. All that really needs pasted on a wiki is that the big bad in this part of town blew up this building using setting appropriate means for these percieved reasons.
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Post by Kainguru on Feb 7, 2014 0:30:25 GMT -8
Take heavymetaljess's suggestion add cursingbulldog's = +1 Aaron
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Post by Deleted on Feb 7, 2014 7:51:10 GMT -8
An urban fantasy open world would be nice for heavymetaljess' idea for a magic world and regular world to overlap. Like, there's a specific condition to see the magic world and such. But man, I lean more towards multiversal crossroads soft of world. Where it's not just, stuff filtered through rose colored glasses, but there is a wizard and a space knight walking down the street, and there are turf wars between demons and aliens. Stuff like that.
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Post by Kainguru on Feb 7, 2014 8:53:25 GMT -8
An urban fantasy open world would be nice for heavymetaljess' idea for a magic world and regular world to overlap. Like, there's a specific condition to see the magic world and such. But man, I lean more towards multiversal crossroads soft of world. Where it's not just, stuff filtered through rose colored glasses, but there is a wizard and a space knight walking down the street, and there are turf wars between demons and aliens. Stuff like that. Different neighbourhoods = different genres. Aaron
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Post by Deleted on Feb 7, 2014 11:13:28 GMT -8
A multiversal city with different genres being neighborhoods. I dig it. Personally the city should be like NYC or Constantinople, a conurnation. Basically the city is made up of smaller cities.
But yeah, the division should be a bit blurred though. So like, the transition from say a magic neighborhood to technological one should be subtle. With the main part of the city to be mish mash of stuff.
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SirGuido
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Post by SirGuido on Feb 7, 2014 15:37:30 GMT -8
You could have the world broken into zones with a sort of forcefield barrier between each one and only those with the "key" can pass through the barrier. The folks with the "key" are all the people NOT of this world. Therefore you can have adventurers passing between genres but the folks in those genres don't interact with each other.
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Post by Deleted on Feb 7, 2014 19:52:50 GMT -8
I don't know. Half the fun of a multiverse, especially say a multiversal city, is the mixture of people. Of walking into a bar and seeing a wizard chatting it up with a airship captain and a superhero. In the city example, to keep people to one neighborhood gets rid of that fun feeling of the weird that happens when you start mixing genres like mixing cheeses in a fondue.
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Post by SirGuido on Feb 8, 2014 7:06:14 GMT -8
Yeah but if you let the genres mix then it no longer makes sense that you have a bronze age area when there is the possibility that a dude from a high tech area could come in with his tech and change their lives.
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