Deleted
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Post by Deleted on Aug 3, 2014 16:51:19 GMT -8
So i don't know how familiar anybody here is with the tv show Sons of Anarchy. For those who aren't familiar its a tv show based on a motorcycle club/ criminal enterprise. My gaming group are big fans of the show as am i, so I've decided to try to run a game based in the world of it. Honestly its really just a motorcycle gang game based in modern times. I'm thinking about running it in Shadowrun 5th Ed. but i wanted to bounce the idea off of the great GMing minds on this board. Does anyone know any systems that might be better for a game like this?
To give some background on my group, we are very story driven role-players with and extreme emphasis on character development as opposed to murderhoboing. Although being a bunch of ROFLstomping murder hobos is fun, mostly I'm wanting this game to capture the "political" intrigues and inner workings of a criminal organization but also have enough combat, and shootouts to make it fun. So if anyone has any ideas or advice id love to hear it.
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Post by HourEleven on Aug 3, 2014 17:14:23 GMT -8
Due to how character focused a biker gang game would be, I'd say FateCore could be a pretty good fit. Building characters will ensure each is unique, and that there is history tying them together.
The more I think about it, Fate's "everything is a character" philosophy means each guys bike could have aspects as well...
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Aug 4, 2014 3:18:51 GMT -8
Or of course Cortex plus. I've only seen a bit of SoA but it strikes me the inter character enmity is a big driver. Or ooh ohh! Yes, Hillfolk!
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Post by Kainguru on Aug 4, 2014 3:37:53 GMT -8
I'll beat Hyvemynd to the punch and suggest hacking one of the 'World games. Aaron
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Aug 4, 2014 12:55:08 GMT -8
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outofprintGM
Apprentice Douchebag
one man's wilderness is another man's playground
Posts: 59
Preferred Game Systems: anything thts fun for the group to play
Currently Playing: D&D5E, Blood of Heroes, FFG Star Wars,
Currently Running: Blood of Heroes, Night Black Agents, Pathfinder, Rolmaster,FFG Star Wars, Monster of the week,
Favorite Species of Monkey: spider monkey
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Post by outofprintGM on Aug 4, 2014 15:42:10 GMT -8
a few years ago i ran a cyberpunk 2020 game and had the players part of a biker gang called the reapers (a direct rip off of SOA) as i have based it on the show i mad the game about personal conflict from background and outside forces opposing and trying to manipulate the gang it lasted about 6 months we players every week and it was fun
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wellmoustachioed
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Preferred Game Systems: Trail of Cthulhu, FATE, Dungeon World
Currently Playing: Diaspora in Fate Core
Currently Running: Trail of Cthulhu
Favorite Species of Monkey: Proboscis
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Post by wellmoustachioed on Aug 5, 2014 3:22:56 GMT -8
Dogs in the Vineyard would also make a good choice. It's made for travelling from place to place, with a great system for escalating conflict.
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Post by shadrack on Aug 5, 2014 7:26:29 GMT -8
my old SOA threadI was going to do it in FATE back in the day. Now I'd likely still use FATE, but my current preferred flavor is Atomic Robo. I'd make a 'Biker' mode, and insist that they all have a club related Aspect (at least one). Depending on if they are coming in as full members or not, they could get 'SOA Prospect' or if they are super hardcore 'Man of Mayhem'. The MC would get stated up as an organization, and so would the local sheriff/police dept., rival gang, etc.
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Deleted
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Post by Deleted on Aug 5, 2014 8:28:01 GMT -8
I would definitely second Cortex PLUS. There seem to be a few different iterations for whether you want to heist style stuff or personal drama. Hillfolk is also an excellent suggestion if you want the players going for each others throats emotionally.
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Post by Deleted on Aug 5, 2014 16:54:29 GMT -8
GOOD LORD!!!!! I was not expecting this amount of response to be honest. Now i have game systems to look up and perhaps learn about. Thank you all for your input, I really really appreciate it. This will help me with my planning stages tremendously, thank you all.
Oh and to answer Shadrack's comment on how the players would start out. My idea is to start them all as prospects in SAMCRO in charming.
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Post by The Northman on Aug 6, 2014 22:33:58 GMT -8
I'd warn against going too on-the-nose with Sons of Anarchy and the specific characters therein. I think it very much falls into the 'that story's been told,' trap, and you'll have a lot more fun populating your club with original characters, even if you use composites and characters who are very much inspired by the SoA cast.
In terms of system you've got a fine list. World of Darkness would work well, too, particularly the 'Virtue/Vice' mechanic for characters who are pretty conflicted by their very nature (honorable criminals, violent family men, etc.)
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Post by guitarspider on Aug 7, 2014 10:22:44 GMT -8
Much as I love Dogs, I'm not sure if it's the game for this situation. You can still get a lot out of the "social -> physical -> fighting -> shooting" conflict progression, and town creation, slightly tweaked, is probably the best setup to create towns where shit is going down when the gang comes there, but the basic idea is completely different (free-wheeling group vs enforcers of a code).
I love the idea of Biker World.
Rev it! When you rev your engine, roll+hot. On a 10+ choose one, on a 7-9 choose one plus you got more attention than you bargained for: - You get the attention of someone whose attention you want - Your bike gets the attention of someone whose attention you want on the bike
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Deleted
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Post by Deleted on Aug 9, 2014 10:25:02 GMT -8
I'd warn against going too on-the-nose with Sons of Anarchy and the specific characters therein. I think it very much falls into the 'that story's been told,' trap, and you'll have a lot more fun populating your club with original characters, even if you use composites and characters who are very much inspired by the SoA cast. In terms of system you've got a fine list. World of Darkness would work well, too, particularly the 'Virtue/Vice' mechanic for characters who are pretty conflicted by their very nature (honorable criminals, violent family men, etc.) Yea i understand your point with the "story already being told". But my players already have a good grasp of the world, and the characters therein, so my plan is to take them essentially form the first episode and give them the opportunity to change how the story progresses. Maybe they help turn the club in a completely different direction then the show, or maybe they end up getting members who aren't dead in the canon world killed in my world. I'm kind of taking the same route that the The Walking Dead tv show did. Admittedly they are telling the story of the same characters and there are some parallels, but the world of the show and the world of the comic are honestly pretty different from one another. ~ I really like all the system ideas i have gotten, even though a good few of them I'm not at all familiar with, but i never really thought about world of darkness in truth. I've only played one game in WoD and even the it was a very shitty GM, but i did really like the system. Thanks for the idea.
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Post by The Northman on Aug 11, 2014 16:45:39 GMT -8
I was more worried about you going crazy trying to keep all the permutations straight when the butterfly starts flapping its wings. I've tried playing alongside the main storyline with Star Wars, Game of Thrones, and some comic book things and it makes things very difficult. I'd at least alter one key thing at the very start of the game to create an alternate timeline and avoid the 'but it happened like -this-,' players.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Aug 11, 2014 21:27:13 GMT -8
I was more worried about you going crazy trying to keep all the permutations straight when the butterfly starts flapping its wings. I've tried playing alongside the main storyline with Star Wars, Game of Thrones, and some comic book things and it makes things very difficult. I'd at least alter one key thing at the very start of the game to create an alternate timeline and avoid the 'but it happened like -this-,' players. Good advice Northman, playing L5R I noticed my players were checking out the "history" even as they created characters. So I decided to set the game in the past, and due to a very lucky exploding dice, the players helped the Hare defeat the Scorpion at Castle Usagi, and everyone now knows we're taking a different course. Been watching more SoA btw, though I don't think I'll watch beyond the first season (just one more episode to go) because of plot holes. If I were to run a game based on it, I wouldn't make the PCs all prospects, but rather make them part of another Chapter...
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