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Post by Forresst on Jun 5, 2012 17:47:16 GMT -8
We tried to use map tool once in a googly plus hangout. It sure didn't work for me. I got a picture, and then the rest of it was nothin but white boxes. I'm looking forward to further progress from map tool, but that's why I kept looking
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Post by Forresst on Jun 4, 2012 17:14:37 GMT -8
But this one shows a little more promise than anything else I've stumbled across. roll20.net/
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Post by Forresst on Jun 3, 2012 14:01:48 GMT -8
I played Fiasco with Sentinel over skype a couple weeks ago. It was hilarious and awesome. I am fully in support of this idea. Unfortunately, right now I'm not having much luck being available on weekends.
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Post by Forresst on May 31, 2012 11:45:52 GMT -8
And done! Incoming PM
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Post by Forresst on May 31, 2012 0:31:51 GMT -8
So who can I bribe into reading through my submission to see if it's shit or not before I submit it? I finished writing it, and I've been drawing up some background stuff, I can get it all nice and pretty within a day or so of knowing it's worth doing.
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Post by Forresst on May 12, 2012 11:25:45 GMT -8
Alright, I can't sit idly by here and watch this all go down without making a few comments. See, I have a dirty secret: I'm an ex-"MMOer". I played WoW for 5 years. I played all the upstarts, and even went back to a few pre-WoW games to check them out. I was min/maxed to the max motha-- you get the point. But I'm also a TTRPGer. And I've been into TTRPGs for a lot longer than I ever was into MMOs. Even while MMOs dominated my off time.
The problem with reformulating a TTRPG to appeal to an MMOer is that the games are based on fundamentally different philosophies, you're right. They're polar opposites in terms of game focus, direction, and how they work. A tabletop game is ALL ABOUT the party of characters at the table. No one else is more important than they are. They are the one firetruck that exists in a world populated entirely by treed cats. An MMO doesn't and simply can't provide the same kind of focus. The major players are fixed positions on the game map. The story moves, with or without your guy, and the only real thing you can show for all the effort and time you spent madly trying to keep up is a set of clothes that look exactly like every other jackwagon who's been trying to keep current too.
And the one piece of the equation that creativecowboy seems to be missing is that there is a TERRIBLE frustration among MMO devotees because of that. People spend a lot of time at the character creation screen, figuring out how they want their guy to look, and by the time they figure they might have done something awesome, you can't see any of it because it's covered in armour a foot thick and there's never a game mechanic in any of these games that rewards finding a nice outfit for city business. There's no reason to develop more about your character, outside of the "big baddy kill list" notched beside his belt buckle.
Sure, there are a whole lot of people who are perfectly content to get on their computers, log into a game, and do nothing other than run into the dragon's lair and saw off its head-- again. But there's PLENTY of people who go through all that every week and think: "man, this is boring after 3 months. I wish there were other things I could do with this guy. I wish I could spend a week rebuilding this destroyed city instead of fighting the dragon and then coming back to the same ruins every time."
Because the big problem that an MMO has when they're trying to cater to people with some imagination is limits. No game that has to cater to hundreds of people (per server, I should add) at once can ever be coded to allow a burnt-out raider to just lay bricks for a week. No game that caters to hundreds of people can be mechanically flexible enough to let the one guy who wants to wander off and patrol the backwoods for a while find a bandit camp that's stopped all sugar cookies from reaching the capital and take them out. And no MMO is flexible enough to let that one guy who's decided to go patrol the backwoods choose whether he wants to slaughter said bandits, or convince them they could get into the city guard and live clean, legit lives without fear of reprisal.
I think you'd be surprised at how many videogame-centric people there are out there who are either incredibly curious about TTRPGs or would be willing to try it just for the change of pace. I'm part of 2 different communities that each independently grew out of WoW-centric podcasts into fully-functional gaming/pop culture entities that now stand separate from WoW fandom because they're chock full of people who want something new. Something truly different.
If there was ever a time to find new TTRPG fans within the MMO community, now is it. WoW's gotten stale, Star Wars is at the awkward preteen phase, Rift is a wobbly-at-best franchise, and these are the BIG NAME AAA titles. There are a lot of frustrated gamers out there who would latch on to the TTRPG hobby and never let go, if they were gien the ghost of a chance at it.
And before you come at me with "well, why don't you go run games for them then?!" I do. But I play in 2 games as a player, and run a small rotating game whenever I can and have people who want to play.... I am just one lady. I can't run all the games.
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Post by Forresst on May 4, 2012 18:26:06 GMT -8
I was going to email but then I figured responding here would be good enough. I'm interesting in competing, and also I have a little bit of pdf skills. So I could potentially help collate.
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Post by Forresst on May 1, 2012 17:20:35 GMT -8
are you looking for this screen because of the art on the outside or is there little quick-reference notes on the inside? I do not have a nWoD screen, but I can draw ok.
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Post by Forresst on May 1, 2012 17:18:17 GMT -8
I think you could separate Historical from Alternate-World Historical maybe. I could see putting like, Steampunk or stuff in that.
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Post by Forresst on May 1, 2012 17:14:53 GMT -8
All done!
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Post by Forresst on Apr 29, 2012 10:00:03 GMT -8
Play with us, and your character will eat well! I totally took Domestic: Cooking as one of my related skills.
Playplayplayplayplayplayplay with ussssss.....
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Post by Forresst on Apr 27, 2012 11:04:02 GMT -8
Holy crap, you know the people who made this? That's AWESOME! I looked at this a while back and thought it was great! Tell the people who made it that I salute them, and everyone I know does too.
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Post by Forresst on Apr 27, 2012 10:57:04 GMT -8
That's the problem, I don't actually hate the system. I know it's clunky as shit. I know one fight sometimes took 2 whole gaming sessions to finish up. But I also know that was because half the time was the group asshole trying to convince our GM physics bent THAT way.
I think my biggest problem is, I'm back in my old group's city, and I'm kinda scared if I ask my old GM to play, I'm gonna end up stuck with the rules lawyer asshole and all the other miscreants.
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Post by Forresst on Apr 26, 2012 18:59:57 GMT -8
Guys, I have a trouble. Ever since I got into this forum, I've been so happy, see, I got into a sweet Traveller Googly Plus game, I've been playing some Savage Worlds on Skype, and things have been awesome. So very very awesome. But I miss Rifts. It was my first game ever. And as much fun as blowing myself up to stop scary paint knights in Weird Wars is, or as cool as playing psychotic "got your nose!" interrogations in Traveller is... I really REALLY want to have a little romp where I can be an alien mechanical engineering genius, or a bitchy princess ninja girl... or something. I know it's a terrible system. I know it's a bad thing and I should feel bad. But I got the itch, man. Help me make it go away
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Post by Forresst on Apr 25, 2012 19:26:58 GMT -8
If you like the Wheel of Time, you might enjoy The Malazan Book of the Fallen series by Steven W Erikson. It's awesome.
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