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Post by heavymetaljess on Jan 21, 2014 8:22:16 GMT -8
I've always wanted to make personalized bags of some kind for my boyfriend, girlfriend, and myself to hold our gaming stuff. So after seeing the All Rolled Up folder/bag/thingy I decided to make my own. The All Rolled Up is really nice, but just doesn't work for our gaming paraphernalia. My next projects are going to be a custom GM screen for me and character portraits for them. Near the end of our campaign, I'm going to embroider "merit badges" to commemorate the game that they can attach to their bags. Do you guys make stuff for your games? I'd love to see pictures of things other people have made. P.S. Is anyone else obsessed with the awesome stuff this guy makes? We don't use battle maps, but if we did...
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Post by heavymetaljess on Jan 20, 2014 14:05:44 GMT -8
Here I was hoping Stu would roll up a Cajun for DT's Moment of Truth chargen session. Shoo-wee. His 2014 monster hunter character isn't fully realized....YET. I really feel like this had to be filmed in my home town with my uncle's boar hunting buddies. As someone who doesn't have cable I often miss out on these little gems. Now all I want to do is play a back woods, country redneck lookin' for a 'squatch.
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Post by heavymetaljess on Jan 20, 2014 14:01:07 GMT -8
D.T. Pints: You mentioned you have actual plays up. Where is this? Did I miss it in the episode? BTWz, I'm loving these episodes with listeners as co-hosts on subjects they know well. Is this something that's gonna kinda happen occasionally now?
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Post by heavymetaljess on Jan 10, 2014 10:59:19 GMT -8
For a good reference of a smuggler with a willing carrier, check out Orange is the New Black. One of the main characters, Alex Vause, uses her girlfriend to help her run drugs. They are a team and would make a fun duo for a game - especially for connected player characters. Which goes back to the comment of playing a group of smugglers... maybe I will have to steal that idea.
I especially like the idea of smuggling magic, as this is very applicable to our game world. We also have a country with "only clerics allowed." Wizards hidden in the country may need rare spell components or illegal books that the smugglers could deal.
My current game has a government-acknowledged group of rogues: The Hammer Handed. They are an organized crime corporation that smuggle, run the black market, deal in secrets, plan assassinations, etc. They have some laws they must follow to be allowed to function and are pretty much the left hand of the noble class. They're a great source of information for PC's that prefer the underground to trusting the government. As an added bonus, the PC's can find hirelings at their headquarters.
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Post by heavymetaljess on Dec 18, 2013 7:42:41 GMT -8
@ Heavymetaljess Also, maybe have the group invest in a GM shield/Screen. They tend to have some critical rules and tables available for you right there. I found the Planescape 2nd edition screen invaluable for example. If you don't want to spend money on that, how about you make a carton shield and pin things that you need on it. I have the GM screen for 2nd Edition which we reference a LOT, but like most pre-made screens, it has stuff we NEVER use (map of the realms) and is missing things I really need (what do I roll for trip attacks?) so I'm lusting after this one that takes inserts made for Savage Worlds. Especially because it is landscape layout and the ones from 2E are portrait... and I'm short... and I can't really see over them well. I don't think the one I have is for Planesape. Do you have pictures of it? I can't seem to find it online and am hoping it might have more of the player option rules. Thanks!
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Post by heavymetaljess on Dec 18, 2013 4:32:52 GMT -8
Crunch aside. I posit, that there is an unspoken rule in Geekland, a perfect ideal that floats around that imply's that the GM must know ALL the rules to run a game. I think a lot of people feel that way. They feel since they might actually not know every single rule in the book, and try to GM, some douche bag will step up, and call them on it. So it becomes another barrier to entry. My point is, I think a lot of people are intimidated about GMing because they fear repercussions. They are afraid that if they don't know the rule set well enough and will get called out on it. I further posit, that we need to encourage more people to GM, so does knowing the book backward and forward make you a good GM? Mind you I'm not saying NEVeR looked at the rule book, I'm asking is it OK to not know every single rule and still be allowed to GM? Is GMing a matter of enthusiasm? Do rules matter if everyone is having fun? I know personally, back in the dark ages, we played many a game, with out a firm grasp of the rule set, and discovered them weeks sometimes years later. Did that make our GM bad even though we were enjoying ourselves? This is the reason it took me so long to GM. I have a hard time remembering things. I have a GM cheat sheet that helps me stay on track with the basic rules and a few detailed ones our group uses a lot. It's really helped me feel comfortable. Luckily, two of my players have really good memories. I asked for them to become experts on rules they use often (fighter needs to know her hand to hand fighting rules, thief needs to remember his sneak attack rules, etc.) and this has helped with our game. I know the basics and they know the details. Then I don't have to worry as much about "getting it exactly right" and they don't feel like they're offending me if they need to correct me. It's also nice because it allows me to focus on building a good story instead of spending all my time cramming rule books like I'm still in college (no fun for me). Like others have said, if we figure out I've been doing something wrong, we just agree on how we want it to go and no one judges anyone else harshly based on mistakes.
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Post by heavymetaljess on Dec 17, 2013 4:38:35 GMT -8
What is a Dirty Russian?? Aaron Same as a White Russian (vodka, kahlua, milk) except you use chocolate milk. Sometimes, if we're able to find it, we use this vodka, too. No need for dessert.
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Post by heavymetaljess on Dec 11, 2013 9:00:30 GMT -8
Alright Fredric, I found a beer festival coming up in February. Just for you I will buy an advanced ticket and go. I know, I'll buy a ticket for my whisky loving man as well, make it a date. Any types you suggest I go for? Psst... just drink scotch/whisky while you game. Keep it classy. I wasn't a beer person until recently (just takes too many to feel happy). I drink Dirty Russians while we game (made with chocolate milk) while everyone else is drinking their 6 beers. I'm too small to hold that much liquid comfortably. Anyway, on to my beer recommendations. AmberBock goes great with fried food. Yuengling was the first beer I tried and liked (still drink it with pizza). If you like something lighter with a harder punch, St. Bernardus Abt 12 is AMAAAAAZING! I don't feel like Lambic beers are a good transition from wine, unless the wine you enjoy in Sangria. It's crazy amounts of sweet. BTWz, thanks so much for bringing beer talk back to the show. Been missing it lately.
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Post by heavymetaljess on Nov 25, 2013 11:26:17 GMT -8
Not one Skyrim mention ?!? If I could multiplayer that game (with just a group of friends...((fuck you wide world of online gamers and your inhuman scatalogical disdain for all life)) I'd still be playing it heavily. RIGHT?! We waited really late to get Skyrim so I'm still makin' may way through (level 40, Dark Brotherhood here I come!). But you know, this is a thing... May be the only reason for us to upgrade from the PS3.
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Post by heavymetaljess on Nov 20, 2013 11:23:03 GMT -8
Previous to Happy Jack's, I had only played table top games a couple times (I've long RP'ed online in free-form chatrooms). Once was really, really great. The other times were hit or miss and often we only played once before we quit the groups due to us not getting along with weirdo GMs.
After I started listening I got inspired to try GMing. I was terrible. I said no to everything (it was my story!!!), shut down play agency, and railroaded the hell out of the players. I didn't even know this was a problem or something I shouldn't do. My boyfriend wouldn't even play in games I GMed after the second session.
In the couple of years I've been enjoying the podcast I've gotten to be a much more skilled GM with better methods for every step of the process. The last session I ran, my boyfriend agreed to play a NPC for exactly 1 hour. He ended up sticking around for the full two hour session and he made a point to tell me how much better I did. He's even thinking about making up his own character and jumping into that game.
So, thanks Happy Jack's for helping me do something I love better. I have more fun, everyone else has more fun, and I have something hilarious to listen to while working.
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The Fox
Nov 18, 2013 9:17:08 GMT -8
Post by heavymetaljess on Nov 18, 2013 9:17:08 GMT -8
I know I'm late to this party, but the answer is really obvious...
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Post by heavymetaljess on Oct 7, 2013 17:40:45 GMT -8
But yes I like the idea of 2 sides (one map/one npc villain) Index (auto)cads!! (DYSWIDT...A?) In fact I like this idea so much...I think I'll suggest it for a Jackercon Part Deux Contest. So how about if you are running a game for Jackercon create a pdf (or whatever file type) with one side being the main villain and the other being their lair. If you need more space than that it probably is too much for an online con game anyway. Thoughts ? Fun idea!
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Post by heavymetaljess on Sept 27, 2013 14:26:31 GMT -8
If you are set on d&d then hold on and get 5th edition. Like others have said - Pathfinder is also a good option and is basically d&d 3.75. This. Definitely this. I also agree with this. That's what I'm doing.
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Post by heavymetaljess on Sept 27, 2013 14:22:53 GMT -8
Correction. The rift in the floor of that first map looks like a vagina. The entire map? Not unless you've been looking at some very weird vaginas. No judgement if you have, mind. Anyway, the first thing I thought when I saw those maps jazzisblues, was "Those would be awesome for Dungeon World." I'm imagining a stack of index cards, each with a section of a map illustrated on it, that the GM can draw from when they're stuck for ideas or the players wander off somewhere unexpected. That'd work for any game really, but I thought of DW because of its intentionally improvisational nature. One can obtain from an office store index cards with a 1/4" grid drawn out on them. I have used these to make quick small maps of things when I needed them. Very handy. Better gaming through office supplies. JiB ... THIS IS A THING?!?! I'm going to buy them this weekend. It would be cool if there was a swap group (Hehe) on the forum where we could trade map index cards like people do with artist trading cards. I like the area of having a deck of random buildings and places.
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Post by heavymetaljess on Sept 27, 2013 14:09:16 GMT -8
...We receive an urgent email from Renee about running a one-player game in either Mongoose Traveller or Legend of the Five Rings... Renee, if you are out and about on the forum, feel free to reach out. My one-on-one game is on pause right now and I would be happy to answer any questions you have about running such a game. As was stated on the show, making the character first and then crafting the story is the single most important bit of advise. But, if you need to know about how to make interesting encounters that don't just kill your PC, or want to know how to run NPCs that don't turn into GMPCs (even though everyone said it's okay) let me know. I'd be happy to help you out as much as I can.
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