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Post by ilina on Aug 15, 2017 6:02:42 GMT -8
5th Edition D&D Assumes Sneaky Guy Fighty Guy Healer/Support Guy Blasty Guy Ranged Guy Social Guy Only if you assume it does. See ericfromnj 's post above. Aaron i said 5e Assumes you will each have a character who can cover at least one of those 6 roles as part of system math. not that you are required to play with those 6 roles, of which most classes can easily cover at least two apiece. maybe a third if clever about it. Sneaky guy is the guy that scouts, the guy that disarms traps, and is generally a secondary combatant. most sneaky guy characters double as social guy, ranged guy or fighty guy Support Guy often provides support, usually by buffing allies or debuffing enemies, though some support guys can heal. most support guys have at least one secondary role they can fill fighty guys fight up close and personal, most can also double as ranged guy blasty guys drop large explosions and are good for killing hordes of mooks, most blasty guys double as ranged guy or support guy social guy is usually a secondary role, they talk to people real good. when designing puzzles for an RPG, you kind of need a baseline to weigh things against. whether tabletop or video game. the problem with old school D&D was that because stats were random, there was no proper baseline because nobody established one until a point buy system was introduced.
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Post by Kainguru on Aug 15, 2017 6:31:50 GMT -8
Only if you assume it does. See ericfromnj 's post above. Aaron i said 5e Assumes you will each have a character who can cover at least one of those 6 roles as part of system math. not that you are required to play with those 6 roles, of which most classes can easily cover at least two apiece. maybe a third if clever about it. Sneaky guy is the guy that scouts, the guy that disarms traps, and is generally a secondary combatant. most sneaky guy characters double as social guy, ranged guy or fighty guy Support Guy often provides support, usually by buffing allies or debuffing enemies, though some support guys can heal. most support guys have at least one secondary role they can fill fighty guys fight up close and personal, most can also double as ranged guy blasty guys drop large explosions and are good for killing hordes of mooks, most blasty guys double as ranged guy or support guy social guy is usually a secondary role, they talk to people real good. when designing puzzles for an RPG, you kind of need a baseline to weigh things against. whether tabletop or video game. the problem with old school D&D was that because stats were random, there was no proper baseline because nobody established one until a point buy system was introduced. Well, no - not in written English (real English, not that mucky bastardisation). If a rule set assumes a condition then that condition is part of the rule set, by its very assumption. The semantics of assumption differ depending on the source of the assuming object. You can assume that a set of rules requires condition A to play, and that's your right but it's merely an opinion vis-a-vis you have implosed a condition on the ruleset without explicit knowledge from that ruleset. Given that if you had explicit knowledge it wouldn't be an assumption, it would be a given. HOWEVER, if the rule set makes an assumption about the conditions it expects in order to utilise it then that assumption becomes, rather, a necessary property of the rule set. I.e. If the rule set assumes condition A then condition A is a necessary and integeral part of the rule set - a necessary property that should exist in order for the rule set to function. E.g.: DnD assumes you have several sentient species capable of communicating abstract ideas to function; WH40K assumes you have minis, or some such (tokens, etc), to resemble the units it's ruleset is designed to adjudicate. The absence of these assumed conditions of the rule set render the rule set ineffective/impotent/incomplete. As to the rest - READ what ericfromnj wrote above, as well as what I've written since. By READ, I mean the active exercise of reading vs looking: synonymous with the difference between listening and hearing. Aaron
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Dec 3, 2017 6:58:18 GMT -8
And another thing! The discussion of villains and motivations in the latest episode 20-16 reminds me now much I hate Alignment.
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Post by ilina on Dec 4, 2017 22:22:48 GMT -8
D&D 5e has some roles that are assumed into the math. while you can still do things without those roles. it is a lot harder and requires special tactics, equipment or circumstances to accommodate the missing roles that may just technically be a lot more reckless and a lot more taxing than bringing somebody who covers the missing role/roles.
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