psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Aug 23, 2017 5:43:32 GMT -8
Kimi mentioned peni more than once during the AP, a reaction to school starting? "Adult" conversation is a byproduct of withdrawal from same while working. More alcohol consumption is also a symptom of this (not so) rare condition. I suffer from this as well.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Aug 13, 2017 15:14:40 GMT -8
Tiffany needs to remember that she can teleport. Perhaps she can bypass the barrier. Also most psionic and magical attacks can injure spirits if that is what they are.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Aug 6, 2017 9:41:04 GMT -8
Ablative Armor Rules (House Rule Trial)
At the end of each battle where a character suffered a wounding roll (regardless of soak results) the player will roll 2d6. For each wounding roll beyond the first add 1 to the Result. Note that number of wounds inflicted is irrelevant. Unless a natural 2 is rolled Bennies can be used on this roll. Consult the following table.
Natural 2 – The armor has been rendered useless until repaired. Materials and repair costs for non powered armor are equal to 10% of the base cost. Cost for Powered armor are equal to 1% of base cost.
3 – The Armor value of the suit is reduced by 25% until repaired. For powered armor a -1 penalty to all pilot skills is also imposed. Base cost of Repairs is 5% for non powered suits, but special materials may be required. 1% cost for Powered Suits, materials may not be available except in fully equipped garages.
4 – The Armor value of the suit is reduced by 50% until repaired. Environmentally sealed armor no longer provides protection. For Powered armor a -2 Penalty to all pilot skills rolls is imposed and if the armor provides a pace bonus that is reduced by 25%. Base Cost of Repairs is 5% for non powered suits and suitable materials may not be available except in fully equipped Garages. Powered Armor suits still require 1% but repairs are only available in very select locations.
5-9 – No additional Effect
10 – The Armor value of the suit is reduced by 25% until repaired. For powered armor a -1 penalty to all pilot skills is also imposed. Base cost of Repairs is 5% for non powered suits, but special materials may be required. 1% cost for Powered Suits, materials may not be available except in fully equipped garages.
11 - The Armor value of the suit is reduced by 50% until repaired. Environmentally sealed armor no longer provides protection. For Powered armor a -2 Penalty to all pilot skills rolls is imposed and if the armor provides a pace bonus that is reduced by 25%. Base Cost of Repairs is 5% for non powered suits and suitable materials may not be available except in fully equipped Garages. Powered Armor suits still require 1% but repairs are only available in very select locations.
12 – The armor has been rendered useless until repaired. Materials and repair costs for non powered armor are equal to 10% of the base cost. Cost for Powered armor are equal to 1% of base cost.
13 + As 12 Above but the Toughness bonus (if any) of the armor is permanently reduced by 1.
I used this table for several gaming sessions. Three major combats later and I am pleased with the results. The MARS power armor pilot is now a lot more hesitant in his "I blast them" behavior. It also led to the group being forced to sidetrack to a facility that could perform some repairs. They also had to scrounge for parts. Good idea. I will continue to use this.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 29, 2017 7:17:28 GMT -8
(One could even use the Dramatic Task rules for the example I gave above... reeeaaaaaalllly draw out the fear and tension... you have a time limit... bar that door, or it's zombie jamboree time!) Zombie Jamboree sounds like a good time. I'll go get the marshmallows and chocolate. You can stay and light the fire for our guests.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 26, 2017 9:01:20 GMT -8
Thanks for the comments. I get what you are saying and in a throwaway test the situation you described occurred. The poor slob in Huntsman armor ended the session with only 1 armor point remaining.
Given that test, I would lean toward your last suggestion of the die roll table every time a wound is inflicted in a battle. Only one roll per battle (possibly with a modifier for the number of times a wounding roll was made). I will ruminate on this and put together a table test it out, and post some results here when that occurs.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 26, 2017 8:44:21 GMT -8
Dog Boys were present during the Golden Age of Man, the Lone Star Complex is how the Coalition got the technology. If that is when he is from he might know they exist.
If this is a Fadetown it is also possible that they have been in and out of phase enough to get a general feel for the current state of the World.
In either case it is possible to be familiar with Dog Boys, but not with Dragons.
I did enjoy the interaction. I think Indiana has figured out what is going on, but he is focused on the mission. This will be a great thing to explore on the way home.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 22, 2017 6:46:51 GMT -8
One of my players in my Savage Rifts game asked me if ablative armor would be something we could house rule for our game. So we hashed out a system where any damage die that exploded reduced the Armor value by one (multiple aces on the same die still only result in a single deduction). Repair cost was pegged at 1% of the base price of the armor. The player stated that the purpose was to attempt to inject some caution about combat for some of the more heavily armored characters. My group is on a long term mapping expedition and is not due back to the Castle for 3 months, any repairs and ammo are on them for the duration. We will give this a shot for a few session and see how it pans out.
Does anyone out there have any experience with how this works in a play balance aspect? Is it too much of a hindrance? Comments and advise are appreciated.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 20, 2017 9:46:55 GMT -8
I don't know what Dave had us fight, but I know that with undead stuff, Le Boom isn't very effective (discovered that in the stadium battle. I know what it is you fought in this episode. I won't give it away here, but I can tell you in the original they were pretty tough. I do recall that they were heavily armored. They are not undead (unless CADAVE is doing something VERY weird) and so should be vulnerable to standard damage.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 19, 2017 7:28:09 GMT -8
Oh wow, My first character was in 1979 and I was 10. I was a cleric running in the Keep on the Borderlands from the Basic Set. Died to the Minotaur.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 19, 2017 6:59:03 GMT -8
That was very informative. it is also a great resource I didn't know existed. Thanks for the heads up.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 18, 2017 19:56:59 GMT -8
I've Been a fan of Knights of the Dinner Table since it first appeared in the Rifter game supplements published by Palladium. I think some of their stuff was collected into Trade paperbacks.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 18, 2017 19:16:28 GMT -8
I would like to see the world of Pacific Rim fleshed out and detailed. Love me some giant Mecha and Kaiju
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 18, 2017 19:01:54 GMT -8
POUTINE!!!!!!!!!!!!!!!!!!!!!!!!!!
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 17, 2017 21:49:26 GMT -8
Okay,
So I took Shadowfist and shoehorned the factions into a weird alternate history and got the following. Not even a clue as to how this would actually play out. I found the original handwritten version in an old folder of ideas for Gurps 3rd Edition.
Alternate History of WWI and WWII based on differing technologies. The major powers of the world are divided into Several competing alliances or factions. The ones using Technology, Electricity and Computers, call themselves the Technocratic Republic of Central Europe. The Faction that uses Genetic Engineering and “Organic Technology”, Calls itself the Western Eugenics Council. A third faction in Asia is the Feng Shui Council. This faction declares itself to be neutral, but is Actively hostile to the British contingent of the Western Eugenics Council and often pursues policies that interfere with them, however they are NOT a formal ally of the Technocratic Republic. The last major player on the world stage is the the United Republic of the Americas. This group relies heavily on Psychic powers.
The remaining nations of the world are bound in a loose organization called the Organization of Autonomous States. This council tries very hard to remain neutral in the conflicts among the big three. Their survival is based on two things. 1. United they are actually larger than any one of the 4 major powers. 2. None of the “Big 4” can afford to let one of the others exert excessive control and so they sabotage each others efforts to do so.
There are several “Secret Societies” in this world. Some are listed here.
Eaters of the Lotus – Magic Users who summon demons. Mostly living in the Feng Shui Council. Primary base of power is in China. This group is led by the a group known as the Four Emperors. Rumor has it they are immortal.
Architects of the Flesh – Users of ArcanoTechnology –They use the lifeforce of GAP (Genetically Altered People) and captured Demons to fuel their technology. They are currently outlawed in both the TRCG and the WEC. They have found a home, of sorts, in the Feng Shui Council – but must tread lightly – their presence is “unofficial”
The Ascended – These people are GAP’s crossed with various animals. They have formed a secret society and have infiltrated many of the other factions and have placed themselves in places of economic and political power throughout the world.
The Dragons - A group of “Adventurers” based mostly in the US. They see much of the work of the WEG as inhumane and unjust. They work to “free” the “subjects” of this regime. This has branded them as outlaws and vigilantes, and many have adopted a “pulp” aesthetic of masks and hoods. The majority of this group is baseline human.
The Guiding Hand - A rebel group within the Fen Shui Council, they share a hatred of all things Demonic. They believe that a Catastrophe of epic proportions is on the horizon and that it is linked to these forces. They hold a special hatred for the Eater of the Lotus. They have not yet discovered that the Architects of the Flesh are hiding in Feng Shui territory. When they do they may move to overt rebellion as opposed to political intrigue and espionage they are engaged in now. This group is entirely composed of baseline humans, but does manipulate members of other factions to achieve its goals.
The Jammers - Loosely affiliated with the Dragons, they tend to be more militant. The real danger lies in the fact that their leaders are actually anarchists and nihilists who are one step from true madness. Currently the Dragons continue to exert a moderating influence, but as the Cyborg Apes in particular gain power within the organization an outright rift is fast approaching.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Jul 17, 2017 6:35:01 GMT -8
Kimi,
Is Steel Magnolia a manifestation of the Psi-Sword? If so activating that is a Free Action. This does NOT require a Psionics roll or ISP.
Is the Flaming property of the sword a trapping from the Smite power? If so this is also a free action, however this would require a successful Psionics roll and the appropriate ISP.
If the sword is a physical TW device then she must use an action to draw. Activating the Flaming would also again require use of ISP and a Psionics roll at -2 for the Multi-Action Penalty. If she chose to attack in the same round the penalty to both rolls would be -4.
If the sword is an Ordinary Sword she is applying the Smite power to, then it wold still require the roll to Activate and the ISP, but the Smite action would be free leaving her with an attack penalty -2 for having drawn the weapon. The Psionics roll would be unaffected due to the free action and similarly not affect the attack roll.
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