RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Nov 5, 2012 8:51:01 GMT -8
Thanks for the answers. Since I have yet to pick up the Basic rules you all have helped me decide it would be in my best interest to pick up Complete.
-Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Nov 2, 2012 13:57:06 GMT -8
This was posted in a thread on the Hero board. www.herogames.com/forums/showthread.php/90513-New-Product-Champions-Complete/page2Q: Will 6E1 and 6E2 remain in print? What about the current Champions genre book? For that matter, will Basic stay in print? A. Champions Complete is designed to replace 6E1, 6E2, Champions, and Basic in our product line. Though we will continue selling these products in digital form, through our website, and at conventions, we have no plans to reprint them at this time or to continue selling them through distribution. Q. How does this compare to 6th ed Champions? A. Champions Complete contains the core elements of 6th ed Champions, but doesn't focus *as much* on discussing the genre elements and techniques of successful superhero roleplaying games. Instead, it is a complete, stand-alone book for playing Champions using the 6th ed Hero System, priced at a level we hope won't provide a significant barrier to new players who want to try out Champions. I don't know now if I should be happy or sad that I just bought 6E1 and 6E2 on Monday. -Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Nov 2, 2012 10:42:17 GMT -8
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Nov 1, 2012 19:20:27 GMT -8
I jumped on this earlier today. It all sounds really interesting, and the shit ton of extras from the stretch goals certainly makes it worthwhile.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Oct 29, 2012 10:06:02 GMT -8
Gamerstable is a really good one, and it's only about 30 minutes. Also Gamerstable's actual plays are great. They are heavily edited and effects are added to make it sound like a radio play, but you can still hear the dice rolling and general BS that happens around a table. And while not gaming focused, some people seem to enjoy my podcast Monkey in the Cage.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Oct 16, 2012 12:37:16 GMT -8
If you all need an extra I would love to join depending on day and time.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Oct 12, 2012 9:38:25 GMT -8
Great video. It's amazing that there is still such a stigma about Pen & Paper games especially when computer RPGs have done so.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 30, 2012 20:05:42 GMT -8
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 27, 2012 10:12:47 GMT -8
Wow, I had not heard about Shadowrun 2050. I will definitely need to check it out.
I'm still unsure if I want to use Shadowrun for my idea, but I will certainly delve a little deeper.
Thanks for the help Pukkatukka and forresst.
-Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 26, 2012 20:23:13 GMT -8
So Shadowrun would not be the best system for the type of adventure I mentioned?
I've been debating on whether I should try to repurpose the Shadowrun system to my ideas for the adventure, or run it in something like GURPS. I think I will put that on backburner for a GURPS run and come up with something a bit more Shadowrunny for Shadowrun.
Thanks for the input. It helped push me in the right direction.
-Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 25, 2012 11:01:48 GMT -8
Don't forget the slip on shoes with no socks.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 25, 2012 10:58:42 GMT -8
The point I was trying to make in chat during this podcast was that to the players, a GM created world and an existing IP pretty much are the same thing: someone else's world. So GM vs IP is more a GM thing. The main advantage to an existing IP is that players might already be invested in the fiction. I love this point and I'm a little sad I had never thought of it this way before. That honestly changes the way I think about existing settings and canon. While I will never run a game with an IP that my players know way more than I do, I can see how running something they already know and I could feasibly expand on could be a lot of fun. If I were to create a game based on Walking Dead, but set in California, my players would all know exactly what the world is like and what to expect before I said a word. -Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 25, 2012 9:46:00 GMT -8
I want to create a short adventure/campaign that will teach my players the Shadowrun system and ease them into a cyberpunk setting (none of them have any experience or knowledge of cyberpunk).
My plan is to have them start in a presingularity world and they will unknowingly become the catalyst that will enable A.I.s to become self-aware. The biggest concern I have is that the Shadowrun system is really meant for the setting along with all of the fantastical elements. Has anyone run Shadowrun without the fantasy elements and where the tech is a few generations older than depicted in the books?
-Robert
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 21, 2012 8:52:21 GMT -8
If you run it, I will play.
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 18, 2012 10:44:26 GMT -8
After a failed D&D 4E campaign I had been looking for something completely different to run, and after playing in Stork's and CADave's awesome Phreaque Show game I settled on Savage Worlds.
I ran a pulp adventure game with all the classic tropes (hidden temples, nazis, boulder traps, etc.). My players had a lot of fun and it was one of my better experiences as a GM. I added the bennie rule from Thrilling Tales that let's players spend a bennie to change the world/story, which made for some great cinematic scenes that I would have never been able to come up with on my own.
I'm not a complete Savage Worlds convert, but for the style of game I was running I thought it was a perfect fit, and my players picked it up pretty quickly.
So, thanks Stork and CADave for the great introduction, and thanks JiB for answering all of my newbie questions.
-Robert
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