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Post by ironnikki on Apr 3, 2018 12:47:30 GMT -8
I used to play The Secret World before their rebranding into Legends. The lore is incredibly enthralling! I may have to update my client and check out the changes.
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Post by ironnikki on Sept 15, 2016 13:34:24 GMT -8
I also really enjoy Radiolab. I hadn't thought to use the material as inspiration, but I'll have to keep that in mind the next time I listen. Cool idea!
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Post by ironnikki on Aug 31, 2016 12:45:10 GMT -8
I take notes for my personal use the day after the session. The parts that stick out most vibrantly in my memory I figure are also parts that the players will recall. The parts that I have to strain for a little bit are parts that they will probably forget entirely.
I then review those notes, and determine if anything I had to strain to remember is important for the players to know going into the next session. From there, I assemble a short recap to send out along with the next event invitation (we play weekly over Roll20 and use a Facebook group for event planning and the occasional in-character interaction). By short, I mean no more than a paragraph or 5-6 bullet points.
I also ensure to seed one or two events into the recap that is unlikely to have little bearing on the story. I do this because I want the players to decide what's important, rather than my own bias. That occasionally engenders an interesting side story, and otherwise keeps the players guessing as to what's important in the mystery event they're trying to figure out.
At the beginning of each session, I ask the players to remind the group what happened last time. Again, this prevents me from injecting too much bias (though I will remind them if something important or interesting is missed), and it tells me what stood out the most to them in the last game.
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Post by ironnikki on Feb 13, 2016 14:51:34 GMT -8
I'm way behind on HJ episodes, but chiming in to say that I too like this idea!
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Post by ironnikki on Oct 9, 2015 13:34:18 GMT -8
I use Proboards on Android, but that's mostly because there's also another Proboards forum I frequent. It works well enough for me when I'm away from the computer.
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Post by ironnikki on Oct 9, 2015 13:30:26 GMT -8
I second the Bastion suggestion, and also add Transistor. They've both got phenomenal soundtracks, and are available on Spotify. I'd also recommend checking out The Black Mages, who have taken Final Fantasy scores and rockified them. Might not be your cup of tea for background music, but cool stuff nonetheless. I also enjoy listening to some anime soundtracks as background music occasionally. I'm particularly fond of FLCL OST 1, Addict. ETA: Piggybacking on sbloyd's suggestion: Guild Wars and Guild Wars 2 soundtracks, also by Jeremy Soule. The guy is apparently a douchenozzle, but damn if he doesn't make good music.
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Post by ironnikki on Sept 23, 2015 13:18:18 GMT -8
+1 for Rat Queens. Can't help but laugh out loud every time I read it. I'd also recommend Oglaf if you're looking for a usually NSFW laugh. This is a particular favorite of mine.
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Post by ironnikki on Sept 23, 2015 13:12:10 GMT -8
I haven't been able to check the forums as frequently as I used to unfortunately, so I'm a bit late to this one. However, I still wanted you know that I've been in a similar place. For me, it wasn't my weight that was dragging me down, but just a general sense of incompetence. I felt like I was bad at and failing at everything that I was doing, which lead to the conclusion that in that case, I should just stop doing things altogether. Why bother trying when you're doomed to failure from the start?
I still struggle with this occasionally, but therapy really ended up helping me reach a more functional place in my life. I'm rooting for you, dude. Hope that things have begun to turn up for you.
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Post by ironnikki on Feb 16, 2015 11:37:25 GMT -8
Things are looking bad for me this year, gents. I'm thinking I'll be unable to attend. Since I live in Iowa City, I may be able to run by to say hi and check out the dealers, but it's looking like no games this time around :-(
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Post by ironnikki on Feb 12, 2015 8:00:32 GMT -8
Sorry for my extended silence; things got hectic.
I've unfortunately never opened W:tA, but from my understanding, the theme has a lot to do with preserving nature from that which seeks to destroy it. sbloyd's description above fits in pretty well with what I've heard. I'm sure he can go into more detail about W:tA fluff if you'd like.
W:tF (I love this acronym) is less focused on the destruction of nature and more about dealing with duality. Werewolves in nWoD have to deal with their dual natures as both beast and man, as well as their dual natures of being both of spirit and flesh. In nWoD, werewolves are the only character templates that can innately enter the spirit world, which could potentially open up a handful of plot hooks. I've used the fluff of the spirit world in W:tF to inspire hooks in other games before to great effect.
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Post by ironnikki on Feb 6, 2015 7:57:33 GMT -8
For new WoD:
Same 5 forms as sbloyd said above, but with different names. You can only stay in wolf-man form for a limited amount of time, so it's often thought of as a last resort. Wolf form tends to be the fastest, with dire wolf being slower but stronger than wolf. Near human form is good for street fights, because it gives you a strength boost without driving people crazy. All werewolves can assume any form, but normal people witnessing any form other than human or wolf suffer Lunacy (low Willpower = lose your shit, med Willpower = forget/rationalize what you saw, high Willpower = remember it clearly).
It might help guide the discussion if you told us if you were playing old WoD (Werewolf: the Apocalypse) or new WoD (Werewolf: the Forsaken) so that we're not giving you conflicting information :-)
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Post by ironnikki on Feb 3, 2015 7:44:15 GMT -8
I wanted to chime in here again to say that my group is starting a bi-weekly Promethean game next week. I'm going to try to use Disquiet as written, but will probably tone down the Wasteland rules, as none of us are interested in playing a troupe of nomads. The players are totally new to Promethean and pretty new to nWoD in general, so we're all pretty excited to see what happens!
HourEleven, have you already run the Promethean game that you were prepping? If so, how did it pan out?
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Post by ironnikki on Feb 2, 2015 14:59:19 GMT -8
If you're playing new WoD Werewolf, there's a few themes that you can focus on while coming up with stories:
-New Werewolf is a game about balance, particularly between the primal and the human. Harmony is representative of a particular Uratha's ability to walk that thin line. During your design, consider throwing wrenches that require the players to decide whether to listen to their conscience or the beast within.
-Uratha are very tribal. Consider drawing drawn from Native American folklore. A particular example that comes to mind is a certain portion of the MMO The Secret World. I know that's kind of an obscure reference, but one of the portions of the game requires you to participate in a Native American ritual that draws your consciousness back in time to an ancestral war against dark, polluting spirits that masquerade as an opposing tribe.
-Uratha also represent the guardians of the threshold between the spirit world and the material world. You could have an entire campaign center around the spirit world, and manipulation thereof. Note that spirits and ghosts are two very different things!
Also, check out the beginning of the book, page 17. The authors include some cool reference material and suggestions for theme and mood.
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Post by ironnikki on Jan 30, 2015 12:38:15 GMT -8
Cool stuff! I can definitely see working these into a game. Thanks for the link!
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Post by ironnikki on Jan 12, 2015 14:05:21 GMT -8
There's your problem right there. Of course given previous acknowledgement that it may not actually be a problem. But if you want your games to be shorter, you have to be more railroady. Yeah, being railroady would definitely make things shorter. I could probably provide a bit more structure to keep things moving without getting too restrictive. But, like you said, this isn't exactly a big problem, so I'll be sparing. On a side note, I had the distinct pleasure of receiving questions via text message concerning an NPC's fate after our game ended last night. Following the time-honored GM traditions, I answered vaguely and mostly with "I don't know what'll happen to him. I guess we'll have to find out next time!"
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