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Post by ericfromnj on Oct 10, 2018 3:49:54 GMT -8
Ah bleed. A very real risk with any game with emotional intensity. Glad to see you taking care of yourselves.
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Post by ericfromnj on Oct 3, 2018 12:56:02 GMT -8
I missed you Tim! Where have you been?
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Fuckers
Oct 3, 2018 12:50:44 GMT -8
via mobile
Post by ericfromnj on Oct 3, 2018 12:50:44 GMT -8
ok so I want to do a face to face campaign for the first time in I don’t know when. I contacted people who can play and we set up a tentative start by December. The game will be once a month which is what our schedules can handle.
I gave them some options like Deadlands Noir, Weird War One, and Urban Shadows.
I don’t know how it started but they want to play a Peanuts one shot. Yes, Peanuts like they are texting “I want to play Snoooy! “
I have a brief idea of a plot where alibis is sacrificing people to the Great Pumpkin half formed.
I just - I don’t know what to make of my friends sometimes.
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Post by ericfromnj on Oct 2, 2018 17:59:29 GMT -8
Ed is your melting in Florida a permanent thing?
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Post by ericfromnj on Sept 16, 2018 10:58:05 GMT -8
Tappy I almost forgot about Star warriors until you mentioned it. Considering it was compatible with the WEG D6 Star wars rules it was a lot of fun to use for the actual rpg.
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Post by ericfromnj on Sept 14, 2018 14:47:02 GMT -8
Stu, new world of darkness has a book that has what basically amounts to a mythos entity construction kit. I have used it to create some non HPL cosmic level entities. It’s pretty good. This is relevant to my interests. Which book is it? IIRC it is Second Sight. I will look in my study for it later.
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Post by ericfromnj on Sept 13, 2018 14:51:56 GMT -8
Stu, new world of darkness has a book that has what basically amounts to a mythos entity construction kit. I have used it to create some non HPL cosmic level entities. It’s pretty good.
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Post by ericfromnj on Aug 31, 2018 8:41:35 GMT -8
Blades in the Dark may do what I want, haven't actually picked it up yet so don't know if that has the feel I'm after. From what I know of it I got the impression it has more of a focus on the gang aspect than I'm after. Think I more want the Leverage style of criminals with morals taking out criminals without morals. Ah gotcha.
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Post by ericfromnj on Aug 30, 2018 13:36:52 GMT -8
Oh it is good to know that Cortex Prime’s layout is a little saner. I will probably try giving that a shot at some point, though Hour Eleven’s comments make me worried. I defenitely didn’t have the patience for FFG.
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Post by ericfromnj on Aug 30, 2018 13:27:13 GMT -8
Agreed, I thought the layout of Firefly worked really well the first time I read it but not so much afterwards as a reference document. In some ways it's almost the opposite of Fate Core which is great for reference but so dry that I found it impossible to just sit and read when trying to learn it. I'm really looking forward to Cortex Prime landing, got an idea for a fantasy hack of Leverage that I want to try but haven't had the time to dig into the draft document to put it all together. Wouldn’t a fantasy hack of leverage be Blades in the Dark?
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Post by ericfromnj on Aug 29, 2018 17:30:26 GMT -8
Yeah the amount of work you are describing means I won't even look at it.
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Post by ericfromnj on Aug 29, 2018 15:36:03 GMT -8
I wasn’t quite expecting a traditional supers game. It’s just I learn games by reading them then running one shots for my friends and I remember just not liking the whole building dice pool aspects of the game. Now if I am hearing correctly and that cortex games play a little differently I may have to give it another shot. Hell it took me 3 different PbtA games to find one I found appealing (and the first two were run by good GMs too). I haven't played other Cortex systems, but the dice pool mechanic is still definitely there. I don't know how/if it's been changed but it seems very neat to me. I can build my dice pool how I want based on certain criteria. For example, if I'm trying to save some I can choose to use my Duty or Justice dice in the pool, but if it's Simon (my character's love interest... well one of them...) I also have the option of using my Love dice instead. The Love dice is lower so I have more of a chance to fail. That's cool! I can decide if my character would be cool and calculating, or if maybe she's too personally involved and might mess up. I can see that it would not be a great system for power gamers, but I like how I can impact my %chance to match the RP. Heh. I am definitely not in the power gamer category, though normally I am the GM and I look at system that make me want to run them. To be honest I don't understand how Cortex is a narrative system when it is so - crunchy - when compared to things like games running the Apocalypse engine. It's the same reason I hate Fate, because that system is too crunchy to be a narrative system I can enjoy. Of course it took me playing 2 PbtA engine games and listening to an AP until I got that engine and started running it (I loved the Masks AP and run a monthly Masks game now), so I am listening to the one shot of Cortex Prime to see what I am missing. However, I tried reading the Marvel cortex book again and realized part of the problem. I hate the way the book is laid out. It refers to rules 30 pages later when talking about how to play the game nstead of laying things out in a logical order. It's confusing as hell. Is Cortex Prime any better?
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Post by ericfromnj on Aug 29, 2018 15:25:55 GMT -8
For small groups, mysticsquid or whatever his or her name was mentioned combats being too swingy.
Make combats about something other than death fights. Maybe it's for first blood, or whomever gets away with the macguffin, just make it about something other than death.
Be prepared for consequences of your PCs losing a fight. Have that escape adventure handy in case they are captured. Know what the bad guys are going to do with the macguffin if they get it.
This will help with swingy combats because it doesn't become something you have to panic about if combat swings the wrong way.
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Post by ericfromnj on Aug 29, 2018 9:20:37 GMT -8
Got mine from FLGS last week. I think I might actually like it more than the current system. Very simple, elegant rules with just enough to make it Star Wars minus the need to read the runes or consult yet another supplement to find just the right skill tree to suit your vision Aaron still alive, still dealing (badly) with real life BS You are missed but we understand. If there is anything we can do to help, I am volunteering everyone. And yeah the system is great for original trilogy adventures. I have found difficulty doing full Jedi in the system but that’s ok. It was built with a different era in mind.
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Post by ericfromnj on Aug 20, 2018 11:15:29 GMT -8
agree that the players need to know of a pascifist character ahead of time. Doing non lethal in a combat heavy game can be done. I played a transmitter specialist in D&D and his specialty was battlefield control not combat spells. While he wasn’t a pascifiat per se he might as well have been because e tended to avoid damaging spells.
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