Mote 31
Aug 8, 2017 10:01:13 GMT -8
Post by StrangeLikeThat on Aug 8, 2017 10:01:13 GMT -8
P.313
• Paths are utterly inhuman. Players wishing their
characters to adopt Paths of Enlightenment are in for
extremely demanding roleplaying experiences. These
are codes of immortal ethics that Kindred have spent
hundreds of years, if not millennia, studying. It’s fine
and good to have a Lasombra character following the
Path of Night, but the player will have to devote an
enormous amount of energy toward understanding
how that character really thinks.
• Paths shock conventional moralities. Paths use
game systems similar to Humanity, but the codes that
constitute these ideas emphasize such alien ideals that
mortal characters observing an adherent is likely to be
put off. Some codes espouse killing, while others cannot
be bothered with it. Indeed, some codes are so selfish
that even thinking about helping others constitutes
a moral failure.
These Paths are here to illustrate how utterly inhuman
and removed the Kindred are from humankind,
and to give them spiritual protection from the talons
of the Beast. Use the Paths when the story or character
demands them, not to free the characters from penalties
for wanton murder or perversion.
StrangeLikeThat RudeAlert sbloyd
You guys should read the whole thing
Asa is new and uneducated in the ways of vampires, so I'm playing her precisely like that. She's a creature of personal satisfactions and looking for something no one has yet been able to give, so she's got no reason to change course.